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		<title>利用者:OllerDenny647 - 変更履歴</title>
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			<title>OllerDenny647: 新しいページ: 'Engineering Modeling - An Iterative Approach  Making the structure of the model function as the same as the structure from the engineering component modeled turns 2 problems in...'</title>
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			<description>&lt;p&gt;新しいページ: 'Engineering Modeling - An Iterative Approach  Making the structure of the model function as the same as the structure from the engineering component modeled turns 2 problems in...'&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Engineering Modeling - An Iterative Approach&lt;br /&gt;
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Making the structure of the model function as the same as the structure from the engineering component modeled turns 2 problems into one. This accelerates co-operation in prototyping of both the software model and the component. Both rapid prototyping and rapid application design/development involve iterative fast development with prototypes communicated. Requirements emerge gradually as part of this process, so early stage design can start, in co-operation with life-cycle management, marketing accounts etc. To obtain full take advantage of this all staff who're thing about this design process, manufacturing, management, and life-cycle management have to be in a position to access the models. The long run aim is to enable direct modeling/prototyping of the by customers of the modeling tool e.g. engineers/end-user programmers. This type of system documents itself as the structure from the engineering product and software model are displayed/visualized.&lt;br /&gt;
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Integration of knowledge representation UML/DOORS is progress towards this. Additionally a interface is required which makes it easier for engineers to model using such a combined UML/Doors solution&lt;br /&gt;
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[http://www.disqo.org/organisation/model-trains-toys-models-or-miniature-pieces-art model engineering]&lt;br /&gt;
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Despite object-oriented programming techniques being heavily influenced by the approach used by engineers for Bill of Materials/Product Data Structure modeling this link has become difficult. Much of object-oriented programming was created before graphical user interfaces became practical and customary. So objects/classes in many cases are represented mainly by text with visualization/representation being added as an afterthought. This is not helpful for engineers who're accustomed to objects being physical things, or at least diagrams. An additional problem has been an over-emphasis on encapsulation (hiding an objects' details, while creating an interface because of its use), and re-use. This can lead to errors because of re-use of objects that are not fully understood. So the classes/objects have to be visualized, even if the user are not committed to change their contents, therefore the user of objects has sufficient understanding of cooking techniques.&lt;br /&gt;
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The above mentioned steps would enhance the link and co-operation between engineers and modelers/models.&lt;/div&gt;</description>
			<pubDate>Tue, 26 Jun 2012 11:03:42 GMT</pubDate>			<dc:creator>OllerDenny647</dc:creator>			<comments>http://mix.kumikomi.net/index.php/%E5%88%A9%E7%94%A8%E8%80%85%E2%80%90%E4%BC%9A%E8%A9%B1:OllerDenny647</comments>		</item>
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