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利用者:CaroleeCeasar296
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The [http://boteb.ogu.edu.tr/~wiki/index.php?title=User:guild-wars_2_mesmer-guide Guild Wars 2 Mesmer Guide] is naturally a master of illusions and control. Many skills allow the Mesmer to bring about clones and phantasms as to the Mesmer that don’t necessarily always resemble the caster. The Mesmer can shatter these illusions to trigger various effects. Mesmers can even cast long-casting Mantras that boost and unleash a powerful effect. Mesmers are capable of confusing enemies causing each of them take damage at the time they use skills. Weapon overview The Mesmer can wield a Scepter within this main hand a Sword in a choice of a Focus Pistol or Torch in the offhand and might swing a Staff or Greatsword with both of your. For underwater combat Mesmers can wield probably a trident (ranged) or spear (melee). Both weapons are 2handed and used when underwater exclusively. In general the 2hand weapons have more AoE abilities while various 1hand weapons/offhands provide utilities inclusive of stealth control etc. See Mesmer Weapon Skills to purchase detailed list and description of weapon abilities Weapon Swapping Mesmers receive the capability to weapon swap at level 7. Weapon swapping is when you could have two weapon combinations equipped and swap between them while in combat. Beware that there's a 10 seconds cooldown for weapon swapping. Weapon swapping is important skill to master since it actually make you access to two weapons’ abilities. Some weapons are usually more produced for a particular encounter so having two weapons that you can swap around provide you with a whole lot more versatility.
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